NEXT PITCH WINDOW · OCTOBER 2026

Pitch your game.

Three things worth knowing before you hit send: how the process runs, what our terms look like, and where to send it. No forms, no agents.

How the pitch runs

01

Send the pitch

A short deck — ten slides is plenty — a build if you have one, and where the game is headed. Email it straight to us.

02

We play it

The producers and creator leads who'd actually work on your game play the build, then join the call with real notes.

03

Terms on one page

If it's a fit, you get a one-page offer in plain language: advance, recoup split, launch window. No 60-page surprise.

04

Greenlight

Contracts signed, funding lands, and your whole studio gets dashboard access on day one.

Every pitch gets an answer within two weeks — from a person, not a template.

Deal terms, in plain language

The one-page offer is built from these four principles. They don't change per deal.

Your IPStays 100% yours — world, characters, sequel rights. We license a launch window, nothing more.
Recoup-firstWe earn our spend back first; after recoup, the majority share flips to the studio.
The termA defined launch window with a sunset date — not a lifetime claim on your catalogue.
TransparencyEvery creator fee, ad dollar and royalty line lands in the studio dashboard the day it happens.
NEXT PITCH WINDOW · OCTOBER 2026

Ready? Tell us about your game.

Start your pitch  →

Five minutes, one form. Every pitch gets an answer within two weeks.